An outline and it's refinement |
This implementation is in C# (easier to prototype algorithms than in C), and I will convert it to C later for usage with GIMP and the rest of the project. It's based on a paper by Jonathan Shewchuk: Delaunay Refinement Algorithms for Triangular Mesh Generation.
Now, what about the GEGL side of the project?
As you may have all heard, GIMP is progressing onwards to use GEGL as it's image processing core. My seamless clone tool is not different - it was written as a GEGL operation (meaning you can use it outside of GIMP, in your own programs!). The GEGL operation has received lots of work this week, including:
- Working in tiles instead of whole at once (reduces memory usage and makes it scalable for images as large as supported by GEGL)
- Bug Fixing and Compiler calming (making the warnings disappear)
- Removing code duplication
Now, what about the GIMP side of the project?
Other than a bit nicer looking GUI for tuning some settings, it's already done since the summer.
Remaining TODO:
- Make the GEGL operation handle blank images to paste and images with very thin (1 pixel wide) areas. Also make it handle holes (I would probably warn about these and refuse to paste).
- Port the triangulation algorithm to C
- Also finally make it a standalone package...
- Improve a bit the GIMP user interface for the tool
- Bonuses:
- Implement an OpenGL and/or a OpenCL (I'm unfamiliar with openCL, and this op is actually very easy with OpenGL) version of the seamless clone operations, to speed things up even more.
- Code optimizations....
Cool dude! I don't know that much about the triangulation algorithm, but already looks pretty impressive to me. Good work LightningIsMyName!
ReplyDeletewoo! great stuff :-)
ReplyDeleteCan I use it for triangulation for my house? I am making plans for my house and I do not know what to use to do it good!
ReplyDelete